Whenever I Despair is a work that encourages viewer's to lower themselves to the ground in order to gain a better viewing position for the piece. 


The piece reflects upon the uncomfort many people feel in public settings when performing an act that is socially frowned upon.  Yet, as the viewer does lower to the floor, they might experience a fleeting moment of despair and thus want to lower even further into the warmth of the wax filled portal.  The closer they are to the piece, the better able they are to see that the cords are hand wrapped with linen paper that has been written on in repetition the statement "Whenever I Despair." 

Tight Then Breathe consists of a self supporting spiraling wall that wraps itself into a "corset" form made from tissue paper infused with ink, thread, braided twine and polyurathane.


The work recreates the sensation of walking towards a claustrophoboic (thightening) space but also knowing that as the breath shortens it also expands when serenity of knowing one is being sheltered.

Tight Then Breathe


Installation Gallery, CSUS

Sacramento, CA.






Each work on this compilation consists of manipulated field recordings made from childhood toys. The work is about taking something that has a familiar sound, which evokes a memory associated with that sound, and then re-contextulizing the sound based on the time and place it is currently being experienced in.

Games: A Symphony Of Play


Experential Sound Installation

Herbst Pavillion, Fort Mason Center

San Francisco, CA.



This is a single sound work from a compilation design for this piece.

Isolation booth - custom modular design for exhibition of sound work.

Introduction - Swirl - J. Zaylea
00:00 / 00:00
Brotherly Teachings - J. Zaylea
00:00 / 00:00
The Race Begins Up Here - J. Zaylea
00:00 / 00:00
Win It Back Tomorrow - J. Zaylea
00:00 / 00:00
At The Firehouse - J. Zaylea
00:00 / 00:00
Requires Coordination - J. Zaylea
00:00 / 00:00


Altering The Subtext aims to accentuate the exceptionally charged space of social interaction and to bring the queered experience of such activities - both past and present - to the foreground of daily experience in an intimate way.


The work accomplishes this by withholding conventional audio/visual reference points, encouraging the listener/viewer to actively participate in the interruption of singularity.  The interruption allows for a diffusion of personal boarders, encouraging storytelling while developing a broader and more diverse body of interpretations.

Altering The Subtext


Documentation of an Interactive New Media Installation 

Eyedrum Gallery

Atlanta, GA.



Six window projection, with sound playing via transducers attached to the window panes, in public venue of DAEL: Georgia State University.

A Social Study is an experimental work used to investigate the interaction of a broad audience with story through animating imagery and sound  in a public venue.  The imagery and sound both contain elements of a traditional story structure that has been dismantled by flawed (glitch) technologies.  The question at large is one of asking about the ability of story to reclaim the space through its broken nature.  Allowing for open ended entries and exits.  Accessible to everyone and no one all at once.





The Social Study


Experimental Video for Public Installation

Featured in "The Window Project"

Digital Arts & Entertainment Laboratory

Atlanta, GA.



Stop motion animation playing in the small LCD screen on the back side of the letter V.  The audio is included in the video but the installation piece plays the audio seperately through headphones on each of the flat lying letters.


Sound Lettering is a project that works with interactive audio & video elements, housed within a 3D form, to tell a story that shifts according to the audience member's navigation of the space and inquisitiveness of the forms.


3D objects situated in the gallery space that have built-in audio & video technology triggered by motion and sound sensors.

The audience member navigates through the space filled with 3D letters staggered on the floor. Audio & video will accompany 3D objects (the screens and speakers will be housed within each of the flat lying 3D letters).


Audience member navigation and curiosity will determine the meaning of the lettering and will trigger common themes through the created sound and visual elements (echoes and memories).  The animation, unknown to the viewer, mimics the physical action of the audience member and reinforces the activity of the phrase.

Sound Lettering


Interactive New Media Installation 

New Media Exhibition, University Film & Video Association

Washington , D.C.



Whenever I Despair


EyeDrum Gallery

Sacramento, CA.



Language: As You Hear It


Interactive Audio/Video Installation

New Media Exhibition, University Film & Video Association

Las Vegas, NV



Language: As You Hear It is an interactive video and sound project that works with the Processing IDE and Leap Motion Controller technology.

This project reflects the auditory and visual feeling of being "other" - hidden in shadows in this case - and having one's own story obscured by that which casts a shadow. Often, as media shows, an event of significant meaning can be consumed and re-purposed for political means. This leaves the reality of the original event out of time, out of context and with diminished meaning. This project encourages the viewer to enjoy being caught up in the moments where language is not comprehensible and primitive senses allow viewers to live in the moment that is most true for them.


"What secret is at stake when one truly listens, that is, when one tries to capture

or surprise the sonority rather than the message?"


Jean-Luc Nancy, Listening

2016 University Film and Video Association, New Media Award, 3rd place juried competition.



Enter-Act is an interactive multimedia installation.  This piece represents the idea of chance, as famously encouraged by John Cage, within an interactive experimental "jazz" ensemble in which the performers are the micro-controllers & audience members. 


The work consists of micro-controllers housed within sculptural pieces that also act as interfaces for the audience to interact with the work.  Audio is of a more experimental nature and, as such, will not require the audience to have musical training.  Instead, the audience will become part of the ensemble as they interact with the sculptural pieces which result in a mutation of the audio.



I like to think of this as Cage, In Four Parts:


  • Field recordings

  • Experimental graphic notation compositions

  • Micro-controllers communicating with each other

  • Micro-controllers communicating with audience




Exhibition Spring 2016: President's Gallery, The University of the Arts.


© 2015 by Jennifer Zaylea